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DELTARUNE: TOWER DEFENSE  ·  CHAPTER 5
FESTIVAL &FLOWER SHOP
Chapter 5: The Dark World of Hometown⧖ COMING SOON

The Dark World Beneath the Festival

Hometown is celebrating. There's a festival in the town square: lights strung between lampposts, booths selling food Kris doesn't remember existing, music from somewhere they can't identify.

The Dark World this time doesn't come from beneath a school or a laboratory. It comes from the flower shop on the corner of Main Street. The one that's been there forever. The one whose owner everyone knows by name but nobody can quite describe.

The Dark World is alive in a way the others weren't. It grows. The paths shift between waves. Enemies here aren't soldiers or servants. They're blooms, pollinators, things that belong to a garden that has been growing in the dark for a very long time.

The ruler of this world is called Flowery. It is not cruel. It is not evil in any recognizable sense. It simply believes, with absolute conviction, that the best thing that could happen to Hometown is to become part of its garden.

Susie thinks they should leave immediately. Ralsei wants to understand it. Kris finds something written on a petal in handwriting that isn't theirs.

Chapter 5 is DRTD's first post-launch chapter, arriving after the initial four. Its arrival was preceded by scattered signals: a lake that wasn't there yesterday, coordinates encoded in audio files, a file called egg.protein.

Chapter 5 in DRTD

Chapter 5 introduces the most complex enemy roster in DRTD so far. The base enemies (Terakota, Floradinn, Shinobeetle, Green Top Chef, Sheary, Leafling, Netskie, Shi, KawKaw, and Flower King) all have nature and festival themes, and their interactions create layered wave compositions unlike anything in Chapters 1–4.

The chapter's primary mechanic is the Color System. Six color-coded mini-boss variants (Green, Orange, Blue, Yellow, Seth, Aqua) appear as chapter bosses, each with different shield types and resistances. Learning which units counter which color is the chapter's core challenge.

Flowery is the main boss, with 20 million HP on Boss Match, Armored, Shield LVL2, Anti-Slow and Anti-Stun. The secret boss, Pink, exceeds 28 million HP and adds Anti-Magic immunity on top of everything Flowery has.

Chapter 5 also contains significant ARG content embedded in its map geometry. Observant players have already found coordinates, audio fragments, and references to something that hasn't been announced yet.

Festival SquareThe town square during the festival. Wide paths, crowd effects slow unit vision range. Enemy waves approach from the direction of the flower shop.
The Garden PathWinding paths through the Dark World's garden. Routes shift between waves, so a path that was open in round 3 may be closed by round 8.
The GreenhouseEnclosed map with vine obstacles that grow during battle. Vines reduce movement speed of both enemies and units placed within 2 tiles.
Flowery's DomainThe heart of the Dark World. Completely open arena with a living floor, and terrain shifts every 5 rounds. Flowery emerges at round 26 on Boss Match.
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TerakotaCeramic-shell ground enemy. Shatters into fragments on death that temporarily slow nearby units.
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FloradinnVine-wrapped ground unit. Slows on contact. Fast movement makes it difficult to clear before it reaches the midpoint.
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ShinobeetleInsect-type ground enemy with erratic pathing. Moves in short dashes that can bypass a single tower's attack window.
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Green Top ChefMid-tier ground unit that periodically heals adjacent enemies for a small amount. If left alive for more than 4 waves, accumulated healing makes surrounding enemies significantly harder to kill.
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ShearyFlorist-type enemy with a poison on-hit effect. Towers that attack Sheary are briefly debuffed, reducing their attack speed for 2 seconds per engagement.
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LeaflingSmall, fast plant creature that moves in synchronized clusters of five. If the cluster reaches the halfway point intact, the Leaflings merge into a single Leaflord with combined HP.
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NetskieWeb-throwing insect that temporarily disables the nearest tower on contact. Tower disable lasts 3 seconds. High priority target, so prioritize Netskie above other standards.
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ShiA ghost-type unit that cannot be targeted by physical-damage towers. Magic or status damage required. Very low HP once targetable, since the targeting restriction is the entire challenge.
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KawKawAir-type festival bird. Drops a petal cloud on death that reduces nearby tower vision range by 50% for 5 seconds. Avoid burst-killing multiple KawKaws simultaneously.
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Flower KingAn enormous animated flower sovereign. Spawns one Floradinn per 15 seconds while alive. High HP with a passive thorn effect: towers that attack Flower King receive 5% of their own damage back.
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FloweryQueen of the Dark World garden. 20,000,000 HP across three phases. Phase 1: summons Leaflings and Terakota continuously. Phase 2: the arena floor slows tower placement. Phase 3: Flowery herself repositions at the start of each wave.
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PinkSomething that has been in the flower shop a very long time. 28,000,000 HP. Does not move. Cannot be stunned or slowed. Emits a passive aura that heals all enemies within range for 1% HP per second.
SECRET BOSSPinkSomething ancient that the flower shop was built around. At 28,000,000 HP, Pink is the highest HP target in DRTD. It doesn't move, so you must kill it while managing every other wave simultaneously. Its passive healing aura means your DPS must consistently outpace recovery.