Knowing what is happening now
Live games fail in ways that are invisible from the inside. A regression on one device class or a broken economy loop can run for days before anyone notices, and by then the damage is done.
Project Pulse is a single telemetry platform covering performance, stability, economy and player behaviour across every title.
Signal over volume
Collecting everything produces a dashboard nobody reads. The research is in deciding what to measure and what constitutes normal, so that abnormal can be detected automatically.
Automated alerting is the goal: the system tells the team something is wrong rather than waiting for someone to notice a chart.
Diagnosis, not just detection
Knowing a crash rate rose is only useful with enough context to act. Crash diagnostics need to group failures by cause and identify what changed.
Economy analytics serve a similar role, surfacing exploited loops and imbalance before they distort the game rather than after players have already routed around them.