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DELTARUNE: TOWER DEFENSE  ·  CHAPTER 3
THE GIGASHOW
Chapter 3: Live from Giga Town▶ PLAY NOW

The Dark World of the Televisions

Every television in Hometown goes dark at the same moment. Then, one by one, they switch back on, but what's playing isn't anything from any channel.

The Dark World born from the town's television sets is loud, overlit, and utterly relentless. It's a game show that never stops airing, hosted by a performer named Tenna, whose cheerful energy hides something much older and much less pleased with you.

The world is built on spectacle: neon scoreboards, studio audiences that may or may not actually be there, and challenges that reward aggression and punish hesitation. Everyone here is a competitor, whether they signed up to be or not.

Susie takes to it immediately. Ralsei is disturbed by the laugh tracks. Kris keeps hearing their name in the audience noise, said in a voice they don't recognize.

Undyne, who has apparently been investigating something in this area of town, arrives mid-chapter as an unexpected wildcard, friend or obstacle depending entirely on how you've played.

The Dark Fountain here is backstage, past the lights and the applause and the thing that calls itself a host. You'll know when you're close. The applause gets louder, and the doors stop opening in the right direction.

Chapter 3 in DRTD

Chapter 3 is the game's first true escalation. Enemy counts, health values, and movement speeds all jump sharply compared to Chapter 2. Units that carried earlier chapters will feel the pressure here.

Tenna's arena introduces broadcast modifiers: periodic global buffs and debuffs that apply to all enemies or units depending on the "segment" currently airing. Adaptability is rewarded over rigid builds.

ERAM appears as a recurring mini-boss across Chapter 3 maps, requiring burst damage to interrupt. Undyne makes two appearances as a neutral obstacle that must be circumvented rather than defeated, and engaging her directly triggers a damage penalty.

The secret boss of Chapter 3 is the Roaring Knight, encountered under specific conditions involving unit placement and mercy choices during the final waves. Among the hardest encounters in the game at launch.

Studio LobbyThe entrance hall of Giga Town's main broadcast studio. Linear path with sign-in booths that spawn Pippins in bursts. First encounter with Mike.
Broadcast FloorOpen arena under studio lighting. Enemies move toward the cameras rather than the exit, so players must cover angles that shift mid-wave.
The Green RoomPre-show staging area. Shadowguys emerge from prop closets. Shuttahs and Rambs patrol in synchronized loops that must be broken up with slows or stuns.
TENNA'S STAGEMain event arena. Wide, symmetrical, unforgiving. Tenna broadcasts live from the center of the map and cannot be engaged until all warm-up waves are cleared.
standard
ShadowguyShade-form entities pulled from the televisions. Resist magic damage. High HP for an early enemy, so hit them with physical attacks.
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PippinsFast, fragile event-audience creatures that spawn in large groups. They don't fight; they swarm. Area damage is essential.
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ZapperElectric-type unit that stuns the nearest tower on contact for 1.5 seconds. Prioritize these above other standard enemies.
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RibbickTank variant of the Rudinn type with a Shield LVL1 modifier on all difficulties. Requires two rounds of sustained damage to break.
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ShuttahAnti-Slow unit. Speed debuffs don't work, so use stuns or raw damage.
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RambHeavy hitter with a natural shield. Shield LVL1 always active. Appears in the later matches of Chapter 3.
elite
LaninoA distorted duo in which Lanino is the taller half. It and Elnina always appear in pairs and share a synchronized HP bar. Defeating one does not count unless both are downed within 3 seconds.
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ElninaLanino's counterpart. Faster and more evasive. When Lanino is below 30% HP, Elnina enters a frenzy state with +80% movement speed.
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MikeA celebrity host serving as Tenna's warm-up act. Buffs all nearby standard enemies with +25% movement speed while active. Silencing effects counter his broadcast ability.
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UndyneThe royal guard captain, making an unexpected appearance as a special guest. Charges through units in a straight line, dealing contact damage to towers in her path. Cannot be slowed.
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ERAMAn ancient broadcast entity from the earliest days of the Dark World. Immune to stun effects. Extremely high HP with no special mechanics, a pure sustained damage check.
boss
TennaHost of THE GIGA SHOW. Phase 1: summons Pippins in audience-rush waves. Phase 2: broadcasts a jamming signal reducing all tower attack speeds by 30%. Phase 3: enters the stage herself with massive HP and a sweeping AoE attack.
secret
Roaring KnightAppears mid-broadcast as an unscheduled guest, crashing through the studio wall. Each chapter appearance has added new attack patterns. Chapter 3 adds a full-screen charge that clears the map of units in its path.
SECRET BOSSThe Roaring KnightCrashes through the studio wall mid-broadcast, angrier than ever. Chapter 3's version adds a full-screen charge that clears all placed units in its path. Stagger effects are the only reliable counter.